Neo Tokyo

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Digital illustration 2000


Computer World

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Digital illustration 2000


Atomic Structure

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Digital illustration 1997


Azoth

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Digital illustration 2000


Merkabah

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Storyboard for Interactive Simulator animation 2000


Paradigm Reversal (game cube)

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Thoth

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Digital illustration 2000

What is the imagination? (and) Why is it imaginable? What thing separates the You from I in permissible space? Where is the real exchange in context of language? As concept or reality? (wherein nothing that happens happens without reason of our own making ~ doing). Is energy a concept or a reality? Who will win in the live long battle between opposites: Maya the great illusion or Brahman the great destroyer? Or is there a serendipitous chance that either even exist?

Parallelism: two (or more) forces, entities, realities, etc. never ever ever meet because the law of the universe say a paradox cannot begin or end at the same point or else! What exactly exists beyond the soup pot lid of our play on one existence?


Information Decay

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Screenshot of a defragmented harddrive 1999

The theory that Progress is a stepping stone toward some elevated plane of existence is not necessarily a time based, linear notion. The chaos theory proves (to the extent that it was derived) a multifaceted array of the “seemingly” random order of time. The generation of a fractal is one way to describe this theory. Things change yet nothing changes — simultaneously.

Kenneth Knowlton, pioneer of binary art and theory, examined the nature of progress through interactivity. “The computer does not make it possible to define or execute complex processes—this possibility exists independently—but the computer does make execution fast enough to be done interactively with further human decisions, accurate enough to avoid mistakes, and cheap enough to afford a great deal of experimentation. Whether the computer is defining a new branch of art is an open and difficult question, particularly in the area of works defined entirely by logic.”


Orgistra

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Ink jet on acetate 1999


Parzufim

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Digital illustration 2000

Parzufim portrays the anatomy of space intertwining through the vessel of time like a two headed snake devouring itself. Parzufim or face represents the ontological, generative cycle of man from the budding seed of life to the birth of the perfected universe. Parzufim was included in the exhibition Digitalis 2: The Spiritual In Digital Art at the Evergreen Cultural Centre, British Columbia in 2003.


TetraMorph™

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Rendering for Interactive Simulator 2000 ⊙


TetraMorph™ Module

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Module for Interactive Simulator 2000


Cromagnonmus

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Video still 1999

“Karen Kuslansky presents / displays an abstract work, Cromagnonmus, in which during two minutes and six seconds it plays with the composition and decomposition, linking and rotation of a series of images altered with an underlying connection that, to that this writes, escape to him and for whose compression the author does not offer instructions nor commentaries.” –Bus@cine

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